Showing posts with label Postmodern Media. Show all posts
Showing posts with label Postmodern Media. Show all posts

Monday, 19 September 2016

The Truman Show (1998)


The Truman Show is a 1998 film that dealt with some of the philosophical issues surrounding the advent of 'Reality' TV and our growing culture of surveillance.

The tagline: 'On the air, unaware' might apply to all of us as we go about our everyday business, and, increasingly, online.

Some of the film's key lines resonate with us as we study Strinati's 'media saturated society' or Debord's 'society of the spectacle' and particularly Baudrillard's theory of 'simulation and hyperreality'.

http://www.hippoquotes.com/img/the-truman-show-quotes/tumblr_m0ubl0eirZ1qie94xo1_500.jpg

'It's all true. It’s all real. Nothing here is fake. Nothing you see on this show is fake. It’s merely controlled.'

Truman: [to an unseen Christof] Who are you? 
Christof: [voice-over] I am The Creator - of a television show that gives hope and joy and inspiration to millions. 
Truman: Then who am I? 
Christof: You're the star.
Truman: Was nothing real? 
Christof: You were real. That's what made you so good to watch.

The film asks you to consider certain questions such as to what extent is it acceptable to manipulate a person's life for entertainment?
Is it ever acceptable to lie to someone on television for profit?
How far are our own lives, loves, tastes and hates shaped and manipulated by large multi-national media organizations like the Hollywood

Wednesday, 20 April 2016

Postmodern Media - April / May Viewing and Writing

A. The Virtual Revolution

Four one hour documentaries on the influence of the Internet on our lives.

http://www.bbc.co.uk/programmes/b00n4j0r

This is the home page of the original programme with some back ground information and clips.

http://www.open.edu/openlearn/science-maths-technology/engineering-and-technology/technology/frontier-thinking/ou-on-the-bbc-the-virtual-revolution

This is the link to the Open University page on The Virtual Revolution and contains some great links to iTunes podcasts and other information about the digital world.

If any of the links below don't work then you should be able to find alternative sources on YouTube or Vimeo.

1. The Great Levelling?

https://www.youtube.com/watch?v=NPD4Ep_J81k&list=PL8CF9568D9D4AECCE

Twenty years on from the invention of the World Wide Web, Dr Aleks Krotoski looks at how it is reshaping almost every aspect of our lives. Joined by some of the web's biggest names - including the founders of Facebook, Twitter, Amazon, Apple and Microsoft, and the web's inventor - she explores how far the web has lived up to its early promise.

In the first in this four-part series, Aleks charts the extraordinary rise of blogs, Wikipedia and YouTube, and traces an ongoing clash between the freedom the technology offers us, and our innate human desire to control and profit.

2. Enemy of the State?

https://www.youtube.com/watch?v=RFeJaEhUGs8&list=PL6EB02A261BAB0872

Twenty years on from the invention of the World Wide Web, Dr Aleks Krotoski looks at how it is reshaping almost every aspect of our lives. Joined by some of the Web's biggest names - including the founders of Facebook, Twitter, Amazon, Apple and Microsoft, and the web's inventor - she explores how far the Web has lived up to its early promise.

Here, Aleks charts how the Web is forging a new brand of politics, both in democracies and authoritarian regimes.

With contributions from Al Gore, Martha Lane Fox, Stephen Fry and Bill Gates, Aleks explores how interactive, unmediated sites like Twitter and YouTube have encouraged direct action and politicised young people in unprecedented numbers.

Yet, at the same time, the Web's openness enables hardline states to spy and censor, and extremists to threaten with networks of hate and crippling cyber attacks.

3. The Cost of Free

https://www.youtube.com/watch?v=MNAfnfcergc

Twenty years on from its invention, Dr Aleks Krotoski continues her investigation of how the World Wide Web is transforming almost every aspect of our lives. She gives the lowdown on how, for better and for worse, commerce has colonised the web - and reveals how web users are paying for what appear to be 'free' sites and services in hidden ways.

Joined by some of the most influential business leaders of today's web, including Jeff Bezos (CEO of Amazon), Eric Schmidt (CEO of Google), Chad Hurley (CEO of YouTube), Bill Gates, Martha Lane Fox and Reed Hastings (CEO of Netflix), Aleks traces how business, with varying degrees of success, has attempted to make money on the web.

She tells the inside story of the gold rush years of the dotcom bubble and reveals how retailers such as Amazon learned the lessons. She also charts how, out of the ashes, Google forged the business model that has come to dominate today's web, offering a plethora of highly attractive, overtly free web services, including search, maps and video, that are in fact funded through a sophisticated and highly lucrative advertising system which trades on what we users look for.

Aleks explores how web advertising is evolving further to become more targeted and relevant to individual consumers. Recommendation engines, pioneered by retailers such as Amazon, are also breaking down the barriers between commerce and consumer by marketing future purchases to us based on our previous choices.

On the surface, the web appears to have brought about a revolution in convenience. As companies start to build up databases on our online habits and preferences, Aleks questions what this may mean for our notions of privacy and personal space in the 21st century.

4. Homo Interneticus? Or the Addiction

https://www.youtube.com/watch?v=jYpPt9d971I

Dr Aleks Krotoski concludes her investigation of how the World Wide Web is transforming almost every aspect of our lives.

Joined by Facebook founder Mark Zuckerberg, Bill Gates, Al Gore and the neuroscientist Susan Greenfield, Aleks examines the popularity of social networks such as Facebook and asks how they are changing our relationships.

And, in a ground-breaking test at University College London, Aleks investigates how the Web may be distracting and overloading our brains.

Questions to consider on The Virtual Revolution.

To what extent is the internet adding to or consolidating or challenging the postmodern theories you have been studying. Think about Baudrillard's theory of hyperreality and simulation, Fredric Jameson's theories about parody, pastiche and intertextuality, Jean-Francois Lyotard's ideas regarding the 'death of metanarratives', Guy Debord's ideas surrounding 'the society of the spectacle', Marshall McLuhan's statements on 'the Global Village' and other terms like hyperconsciousness, atomisation, the active audience, remix culture, the world of the commodity, citizen journalism, hybridity, Web 2.0 etc...  


B. The Electric Revolution

(i) Computer Games

Joystick Generation

Watch on Vimeo:
http://vimeo.com/8323312

Three-part series presented by historian Benjamin Woolley about popular games in Britain from the Iron Age to the Information Age, in which he unravels how an apparently trivial pursuit is a rich and entertaining source of cultural and social history.

In the final part, Woolley explores the journey games have taken from the board to the screen, reflecting the rapidly changing history of modern Britain.

In the 1980s, the power of our imagination was harnessed in early video games like Elite, putting the audience at the heart of a space adventure they could influence. The British boom years of the 90s introduced characters like Lara Croft to a world beyond video games and players were propelled into the internet age.

Woolley's investigation leads to the present day, where he finds our morality tested in the world of Grand Theft Auto and our identity becoming transported to the digital domain with virtual realms like Runescape and World of Warcraft.

Gameswipe
http://www.bbc.co.uk/programmes/b00n1j8q

Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.

Watch on YouTube:

https://www.youtube.com/watch?v=HvNuzx-aqWs&list=PLC613893F6AA8823B

How Videogames Changed the World

Watch on DVD...

From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles.
From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play.
Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years.
This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.

Q on Computer Games and - how do they consolidate or challenge the postmodern theories you have been studying. Think about Baudrillard's theory of hyperreality and simulation, Fredric Jameson's theories about parody, pastiche and intertextuality, Jean-Francois Lyotard's ideas regarding the 'death of metanarratives', Guy Debord's ideas surrounding 'the society of the spectacle' and other terms like hyperconsciousness, atomisation, the active audience, remix culture, hybridity, etc…consider 'sand box' games like GTAV - how do they borrow from cinema, offer alternative ways of creating stories/narratives, create hyperreal simulations of real-life using 'avatars' etc...



(ii) Television

How TV Ruined Your Life


Comedy series in which Charlie Brooker uses a mix of sketches and jaw-dropping archive footage to explore the gulf between real life and television.

Episode 3 - ASPIRATION
In this episode, he shows how, from Dallas to Grand Designs, television continually rubs desirable lifestyles in your face, making you feel inadequate in the process. Warning: contains Sophie Dahl and coffins.
Watch on YouTube:
https://www.youtube.com/watch?v=MzQTBkGzIj4&list=PL907B2831FBA421A2&index=6


Episode 5 - PROGRESS
From the moon landings to Blake's 7 to CSI: Miami, Charlie Brooker argues that television has warped our relationship with technology. Warning: this episode contains a computerised Simon Cowell and a lady in a silver catsuit.

Watch on YouTube:


You can also watch the others if you want to...


Q on Television - how does TV consolidate or challenge the postmodern theories you have been studying. Think about Baudrillard's theory of hyperreality and simulation, how hard do soap operas strive to recreate 'real-life'? What about Jean-Francois Lyotard's ideas regarding the 'death of metanarratives' and the serial drama (or soap opera), Guy Debord's ideas surrounding 'the society of the spectacle' and other terms like hyperconsciousness, atomisation, the active audience, remix culture, hybridity, etc…think about Reality TV and Rolling News footage of Jade Goody's death...


(iii) Mobile Phones, Social Media, Technology

Upgrade Me

Duration: 1 hour

Watch on Planet eStream:



Poet and gadget lover Simon Armitage explores people's obsession with upgrading to the latest technological gadgetry.

Upgrade culture drives millions to purchase the latest phones, flatscreen TVs, laptops and MP3 players. But is it design, functionality, fashion or friends that makes people covet the upgrade, and how far does the choice of gadgets define identity? Simon journeys across Britain and to South Korea in search of answers.

How Facebook Changed the World: The Arab Spring (Parts 1 and 2)

Duration: one hour each episode.

Episode 1: The story of how the Arab world erupted in revolution, as a new generation used the internet and social media to try to overthrow their hated leaders.

In the first of this two-part series, Mishal Husain charts events in Tunisia and Egypt by meeting those who led the revolts and showing the unique footage they shot.
http://www.youtube.com/watch?v=kTcb1L9gkwA&list=UUxG3EU0ghoFM5i5Lzi3XkdQ&index=51&feature=plpp_video


Episode 2: The story of how the Arab world erupted in revolution, as a new generation used the internet and social media to try to overthrow their hated leaders.

In the last of this two part series, Mishal Husain meets those who spread the revolt to Libya and Bahrain, and those who are still fighting the Syrian regime.
http://www.youtube.com/watch?v=seYvH-kzX2s&list=UUxG3EU0ghoFM5i5Lzi3XkdQ&index=50&feature=plpp_video


(iv) Films

Making notes and finding quotes...

What films can I get away with watching and pretending it's Media Studies Revision? (Remember, you'll need to be making notes and finding quotes…)

Films connected with Hyperreality / Simulation - what is real what isn't - Hollywood Hyperreality = Her, The Matrix, Inception, Avatar, The Truman Show, The Adjustment Bureau, Inglorious Basterds, Blade Runner, Being John Malcovich, Total Recall (either version though the first is better), Donnie Darko, Pleasantville, Brazil (or anything by Terry Gilliam), Dark City (I haven't seen it) and I Heart Huckabees has been suggested (I haven't seen this either) but also think about 50 First Dates or Groundhog Day or 500 Days of Summer, how are these postmodern in their portrayal of reality? Darker films like eXistenZ by David Cronenburg or Strange Days might also be worth a look though they are scary...

British Hyperreality = Searching for Eric, In This World, 24 Hour Party People, Cock and Bull Story…lots of films by Michael Winterbottom or Ken Loach in other words…a mix of social realism, documentary style, reality but not quite...

Films connected with the idea of 'the spectacle' - Fight Club (about the nature of reality as well), The Devil Wears Prada (yes, really) and then consider cinema as an example of the spectacle itself - think about shallow movies with great SFX - Avatar again? The Hobbit films? Transformers?

Films and narrative breakdown - Pulp Fiction is the classic but also The Usual Suspects, Memento, Eternal Sunshine of the Spotless Mind, Adaptation, Synecdoche: New York…Sin City plays with non-linear narratives but is so ugly in its misogyny that I don't want you to watch it…sorry. A great film that does this is Trainspotting, or interesting films that play with narratives are City of God and the Constant Gardener…then there's the use of metafiction in films like Atonement, Adaptation or Cock and Bull Story or hyperconsciousness in films like Kiss Kiss Bang Bang and The Wolf of Wall Street…

Parody, Pastiche, Intertextuality - well a lot of the films listed above do this but think about the Scream series, or Dead Men don't Wear Plaid, but also Austin Powers films, the Scary Movie series, lots of Pixar films borrow and parody other films but I'm not a child so I haven't seen them. Except for Shrek and Toy Story.


C. Fiction, Satire and Comedy

Black Mirror

Series 1and 2: Charlie Brooker with two suspenseful, satirical three-part mini-series that tap into collective unease about our modern world.

Watch on 4oD…one hour each…

White Christmas - Series 3

http://www.channel4.com/programmes/black-mirror/on-demand/60121-001

Charlie Brooker's seasonal special is a mind-bending chiller of three interwoven stories brimming with near-future madness

15 Million Merits - Series 1

http://www.channel4.com/programmes/black-mirror/4od#3327867

The second episode is a satire on entertainment shows and our insatiable thirst for distraction set in a sarcastic version of a future reality. In this world, everyone is confined to a life of strange physical drudgery. The only way to escape this life is to enter the 'Hot Shot' talent show and pray you can impress the judges.

The Entire History of You - Series 1

http://www.channel4.com/programmes/black-mirror/4od#3327868

Last in the series of Charlie Brooker's dark dramas. In the near future, everyone has access to a memory implant that records everything they do, see and hear - a sort of Sky Plus for the brain. You need never forget a face again... but is that always a good thing?

Be Right Back - Series 2


Martha and Ash are a young couple who move to a remote cottage. The day after the move, Ash is killed, returning the hire van.
At the funeral, Martha's friend Sarah tells her about a new service that lets people stay in touch with the deceased. By using all his past online communications and social media profiles, a new 'Ash' can be created.
Martha is disgusted by the concept but then in a confused and lonely state she decides to talk to 'him'…
White Bear - Series 2
Victoria wakes up and cannot remember anything about her life. Everyone she encounters refuses to communicate with her and enjoys filming her discomfort on their phones.
Victoria meets Jem, who explains that a signal is being transmitted that has turned most of the population into dumb voyeurs. This apathy has allowed the unaffected, the 'hunters', to do what they want and they are out to get people like her and Victoria.
Jem and Victoria set out to destroy the transmitter, but can they manage it and will it end their torment?

The Trip
THE TRIP brings director Michael Winterbottom and Steve Coogan and Rob Brydon (24 HOUR PARTY PEOPLE, A COCK AND BULL STORY) back together in a side-splitting road comedy. The film follows the pair on a hysterical odyssey that has won over audiences at the Toronto and Tribeca Film Festivals, and has critics rolling in the aisles. 

When Steve Coogan is asked by The Observer to tour the country's finest restaurants, he envisions it as the perfect getaway with his beautiful girlfriend. But, when she backs out on him, he has no one to accompany him but his best friend and source of eternal aggravation, Rob Brydon. As the brilliant comic duo, freestyling with flair, drive each other mad with constant competition and showdowns of competing impressions (including dueling Michael Caines, Sean Connerys and Al Pacinos), the ultimate odd couple realize in the end a rich amount about not only good food, but the nature of fame, relationships and their own lives.

Remember, they are only pretending to be themselves

https://www.youtube.com/watch?v=d8J71OdeEvE

Here's the website and iPlayer pages for the first series and the trailer for Series 2 in Italy…

http://www.ifcfilms.com/films/the-trip 

http://www.bbc.co.uk/programmes/p00bw472

https://www.youtube.com/watch?v=930-WGuRJu0



Nathan Barley
Series 1, Episode 1

Watch on 4oD:

http://www.channel4.com/programmes/nathan-barley/4od

Baffled human wreck Dan Ashcroft watches in horror as his world is over-run with 24 carat berks, led by a strutting, brainless cock-of-the-walk called Nathan Barley, who, distressingly, has designs on Dan's sister Claire.

Nathan Barley is 26. He is a Webmaster, guerrilla filmmaker, screenwriter, DJ and in his own words, a 'self-facilitating media node'. Dan Ashcroft writes searing columns for Sugar Ape. He's considered astonishingly cool, but only by those he despises.Claire Ashcroft, 27, is Dan's sister. She is furious that no one will fund her hard-hitting documentary about a choir of reformed junkies. Nathan, Dan and Claire work in the industrial conversions of Hosegate. They are about to become spliced together in a three-way split. A happy ending is not guaranteed...

Spaced

Series 2, Episode 5

Watch on 4oD:

http://www.channel4.com/programmes/spaced/4od#2921686

Surreal cult sitcom starring Simon Pegg and Jessica Stevenson - and more pop culture references than you can shake a light sabre at…

A night on the town for Tim and Daisy turns into a fight for survival as the dynamic duo come face to face with an old enemy (not to mention a few new ones).

Dead Set

Episode 1

Watch on 4oD

http://www.channel4.com/programmes/dead-set/4od#3264914

Bloody, sharp satire from Charlie Brooker. Zombies are rampaging throughout Britain. Blissfully unaware of gory events outside, the Big Brother housemates are in for the ultimate eviction night...

The first episode in this five-part zombie horror series set in a fictional Big Brother house. Written by Charlie Brooker, with a guest appearance from Davina McCall.


Wednesday, 9 October 2013

Year 13 Essay - for Monday 14th October

Q. Explain your understanding of Fredric Jameson’s theories about representation 'remixed' through pastiche, parody and intertextual references’ and postmodernism at play? (600-800 words)

Use Scream1/2 and Scary Movie and also ‘KKBB’ to help explain what you mean.

Refer to specific moments, quotes and scenes to illustrate your answer.

You can, of course, use examples of your own as well.

Monday, 26 March 2012

Postmodern Media - Easter Viewing...

The Virtual Revolution

The Great Levelling?

Watch on YouTube:
http://www.youtube.com/watch?v=VXsf-EPiFss&feature=related

Twenty years on from the invention of the World Wide Web, Dr Aleks Krotoski looks at how it is reshaping almost every aspect of our lives. Joined by some of the web's biggest names - including the founders of Facebook, Twitter, Amazon, Apple and Microsoft, and the web's inventor - she explores how far the web has lived up to its early promise.

In the first in this four-part series, Aleks charts the extraordinary rise of blogs, Wikipedia and YouTube, and traces an ongoing clash between the freedom the technology offers us, and our innate human desire to control and profit.

Enemy of the State?

http://www.youtube.com/watch?v=NX3-_kKSD04&feature=channel

Twenty years on from the invention of the World Wide Web, Dr Aleks Krotoski looks at how it is reshaping almost every aspect of our lives. Joined by some of the Web's biggest names - including the founders of Facebook, Twitter, Amazon, Apple and Microsoft, and the web's inventor - she explores how far the Web has lived up to its early promise.

Here, Aleks charts how the Web is forging a new brand of politics, both in democracies and authoritarian regimes.

With contributions from Al Gore, Martha Lane Fox, Stephen Fry and Bill Gates, Aleks explores how interactive, unmediated sites like Twitter and YouTube have encouraged direct action and politicised young people in unprecedented numbers.

Yet, at the same time, the Web's openness enables hardline states to spy and censor, and extremists to threaten with networks of hate and crippling cyber attacks.

The Cost of Free

http://www.youtube.com/watch?v=ROvFWynd5xs&feature=relmfu

Twenty years on from its invention, Dr Aleks Krotoski continues her investigation of how the World Wide Web is transforming almost every aspect of our lives. She gives the lowdown on how, for better and for worse, commerce has colonised the web - and reveals how web users are paying for what appear to be 'free' sites and services in hidden ways.

Joined by some of the most influential business leaders of today's web, including Jeff Bezos (CEO of Amazon), Eric Schmidt (CEO of Google), Chad Hurley (CEO of YouTube), Bill Gates, Martha Lane Fox and Reed Hastings (CEO of Netflix), Aleks traces how business, with varying degrees of success, has attempted to make money on the web.

She tells the inside story of the gold rush years of the dotcom bubble and reveals how retailers such as Amazon learned the lessons. She also charts how, out of the ashes, Google forged the business model that has come to dominate today's web, offering a plethora of highly attractive, overtly free web services, including search, maps and video, that are in fact funded through a sophisticated and highly lucrative advertising system which trades on what we users look for.

Aleks explores how web advertising is evolving further to become more targeted and relevant to individual consumers. Recommendation engines, pioneered by retailers such as Amazon, are also breaking down the barriers between commerce and consumer by marketing future purchases to us based on our previous choices.

On the surface, the web appears to have brought about a revolution in convenience. As companies start to build up databases on our online habits and preferences, Aleks questions what this may mean for our notions of privacy and personal space in the 21st century.

Homo Interneticus? Or the Addiction

http://www.youtube.com/watch?v=9mANMbHEmAk&feature=relmfu

Dr Aleks Krotoski concludes her investigation of how the World Wide Web is transforming almost every aspect of our lives.

Joined by Facebook founder Mark Zuckerberg, Bill Gates, Al Gore and the neuroscientist Susan Greenfield, Aleks examines the popularity of social networks such as Facebook and asks how they are changing our relationships.

And, in a ground-breaking test at University College London, Aleks investigates how the Web may be distracting and overloading our brains.

Electric Revolution

Joystick Generation
Watch on Vimeo:
http://vimeo.com/8323312

Three-part series presented by historian Benjamin Woolley about popular games in Britain from the Iron Age to the Information Age, in which he unravels how an apparently trivial pursuit is a rich and entertaining source of cultural and social history.

In the final part, Woolley explores the journey games have taken from the board to the screen, reflecting the rapidly changing history of modern Britain.

In the 1980s, the power of our imagination was harnessed in early video games like Elite, putting the audience at the heart of a space adventure they could influence. The British boom years of the 90s introduced characters like Lara Croft to a world beyond video games and players were propelled into the internet age.

Woolley's investigation leads to the present day, where he finds our morality tested in the world of Grand Theft Auto and our identity becoming transported to the digital domain with virtual realms like Runescape and World of Warcraft.

Gameswipe
http://www.bbc.co.uk/programmes/b00n1j8q

Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.

Watch on YouTube:
http://www.youtube.com/user/zthemusic

http://www.youtube.com/watch?v=HvNuzx-aqWs&list=PLC613893F6AA8823B&index=1&feature=plpp_video

Upgrade Me
Duration: 1 hour

Watch on DVD…

Poet and gadget lover Simon Armitage explores people's obsession with upgrading to the latest technological gadgetry.

Upgrade culture drives millions to purchase the latest phones, flatscreen TVs, laptops and MP3 players. But is it design, functionality, fashion or friends that makes people covet the upgrade, and how far does the choice of gadgets define identity? Simon journeys across Britain and to South Korea in search of answers.

How Facebook Changed the World: The Arab Spring (Parts 1 & 2)

Episode 1: The story of how the Arab world erupted in revolution, as a new generation used the internet and social media to try to overthrow their hated leaders.

In the first of this two-part series, Mishal Husain charts events in Tunisia and Egypt by meeting those who led the revolts and showing the unique footage they shot.
http://www.youtube.com/watch?v=kTcb1L9gkwA&list=UUxG3EU0ghoFM5i5Lzi3XkdQ&index=51&feature=plpp_video


Episode 2: The story of how the Arab world erupted in revolution, as a new generation used the internet and social media to try to overthrow their hated leaders.

In the last of this two part series, Mishal Husain meets those who spread the revolt to Libya and Bahrain, and those who are still fighting the Syrian regime.
http://www.youtube.com/watch?v=seYvH-kzX2s&list=UUxG3EU0ghoFM5i5Lzi3XkdQ&index=50&feature=plpp_video


Mark Zuckerberg: Inside Facebook

http://www.youtube.com/watch?v=zeOlO_2nddY&feature=related


In just seven years, Mark Zuckerberg has gone from his Harvard college dorm to running a business with 800 million users, and a possible value of $100 billion. His idea to 'make the world more open and connected' has sparked a revolution in communication, and now looks set to have a huge impact on business too.

Emily Maitlis reports on life inside Facebook. Featuring a rare interview with Zuckerberg himself, the film tells the story of Facebook's creation, looks at the accuracy of The Social Network movie, and examines Facebook's plans to use the personal information it has collected to power a new kind of online advertising.

Secrets of the Superbrands: Technology (Ep.1 BBC)

http://www.youtube.com/watch?v=EU9Fv_o25xA&list=PLA7B5D2EA3E468090&index=1&feature=plpp_video


The first of a 3-part BBC series where superbrands are investigated. In part 1, Alex Riley explores the world of the technology superbrands - how they get us to buy their stuff, trust them and even idolise them. He meets the supergeeks who are inventing the future and finds out how some of the most powerful companies in the world really make their billions.

Fiction, Satire and Comedy

Black Mirror
Charlie Brooker, the writer of E4's Dead Set, returns with a suspenseful, satirical three-part mini-series that taps into collective unease about our modern world.

Watch both on DVD…

15 Million Merits
The second episode is a satire on entertainment shows and our insatiable thirst for distraction set in a sarcastic version of a future reality. In this world, everyone is confined to a life of strange physical drudgery. The only way to escape this life is to enter the 'Hot Shot' talent show and pray you can impress the judges.

The Entire History of You
Last in the series of Charlie Brooker's dark dramas. In the near future, everyone has access to a memory implant that records everything they do, see and hear - a sort of Sky Plus for the brain. You need never forget a face again... but is that always a good thing?


Nathan Barley
Series 1, Episode 1
Watch on 4oD:
http://www.channel4.com/programmes/nathan-barley/4od


Baffled human wreck Dan Ashcroft watches in horror as his world is over-run with 24 carat berks, led by a strutting, brainless cock-of-the-walk called Nathan Barley, who, distressingly, has designs on Dan's sister Claire.

Nathan Barley is 26. He is a Webmaster, guerrilla filmmaker, screenwriter, DJ and in his own words, a 'self-facilitating media node'. Dan Ashcroft writes searing columns for Sugar Ape. He's considered astonishingly cool, but only by those he despises.Claire Ashcroft, 27, is Dan's sister. She is furious that no one will fund her hard-hitting documentary about a choir of reformed junkies. Nathan, Dan and Claire work in the industrial conversions of Hosegate. They are about to become spliced together in a three-way split. A happy ending is not guaranteed...

Spaced
Series 2, Episode 5
Watch on 4oD:
http://www.channel4.com/programmes/spaced/4od#2921686


Surreal cult sitcom starring Simon Pegg and Jessica Stevenson - and more pop culture references than you can shake a light sabre at…

A night on the town for Tim and Daisy turns into a fight for survival as the dynamic duo come face to face with an old enemy (not to mention a few new ones).

Tuesday, 28 June 2011

Postmodern Media - Summer Reading List - Films & TV

Over the summer you need to watch several examples of Postmodern Films and television. And maybe ecven play some computer games.

This can be as a part of your general interaction with the Media - you need to start to put together an idea of what makes something Postmodern, and how can you apply Postmodern theories to film, television, music and videogames.

Consider ideas to do with the changing nature of reality and the way narratives develop, the declining importance of truth, the blurring of boundaries between truth and fiction, and between high and low culture, the increasing intertextual referencing between texts, the increasing distance between real and mediated communication - how often do you actually talk to anyone anymore? What are the positives to social networking, mobile 'phones and Skype? What are the downsides?

Blade Runner [1982] - 'more human than human' - if we can no longer discern human from robot - how can we judge what is humane? What's real? What's truth and what's fiction?

Atonement [2008] - a story about storytelling - think about how the ending changes everything that's gone before...

The Matrix [1999] - 'Welcome to the real world...'

A Cock & Bull Story [2006] / The Trip [BBC 2010] - where are the real Rob Brydon and real Steve Coogan? How are these hyperreal

Fight Club [1999]

Pulp Fiction [1994] / Inglorious Basterds [2009]

Scream [1997]

Kiss Kiss Bang Bang [2005]

Inception [2010] / Memento [2000]

Avatar [2010]

In This World [2002]

I’m Still Here [2011]

Exit Through the Gift Shop [2010]

Catfish [2011]

Life on Mars [BBC 2006-2008]

Source Code [2011]

The Adjustment Bureau [2011]

Scott Pilgrim vs the World [2010]

Kick Ass [2010]

Eternal Sunshine of the Spotless Mind [2004]

Adaptation [2002]

Being John Malkovich [1999]

Extras [BBC 2005-2007] / The Office [BBC 2001-2003]

Wednesday, 22 June 2011

Jean Baudrillard and the Theory of Hyperreality

Extracts from The Matrix - choose three of these extracts and explain IN YOUR OWN WORDS how they reinforce what you understand Baudrillard's theory to mean...

For next Tuesday...

1.Morpheus and Neo meet for the first time

Morpheus: Let me tell you why you're here. You're here because you know something. What you know, you can't explain. But you feel it. You've felt it your entire life. That there's something wrong with the world. You don't know what it is, but it's there...like a splinter in your mind, driving you mad. It is this feeling that has brought you to me. Do you know what I'm talking about?

Neo: The Matrix?

Morpheus: Do you want to know....what it is....?

Neo nods

Morpheus: The Matrix is everywhere. It's all around us, even in this very room. You can see it when you look out your window or when you turn on your television. You can feel it when you go to work, when you go to work, when you pay your taxes. The Matrix is the world that has been pulled over your eyes, to blind you from the truth.

Neo: What truth?

Morpheus: That you are a slave, Neo. Like everyone else, you were born into bondage, born into a prison that you cannot smell or taste or touch. A prison...for your mind....Unfortunately, no one can be...told what the Matrix is...you have to see it for yourself.



Morpheus: Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference, between the dream world...and the real world....?



2. Upon Neo being woken up for the first time

Morpheus: Welcome to the real world....



3. The program

Morpheus: Your appearance now is what we call residual self-image. It is the mental projection...of your digital self. Two chairs appear in front of them, and Neo reaches out to touch one. He runs his hand along its back.

Neo : This....this isn't real?

Morpheus looks at him

Morpheus : What is real? How do you define real? If you're talking about what you can feel, what you can smell, what you can taste and see, then real is simply electrical signals interpreted by your brain….



4. Upon Neo being shown the real world for the first time

Morpheus : Welcome.....to the desert of the real.



5. The Program 2

When Neo wakes up, Morpheus takes him into another program.

They walk down a busy street, full of people going to work. Morpheus casually walks through them, but Neo keeps on being hit or shoved aside. As they walk, Morpheus begins to walk.

Morpheus : The Matrix is a system, Neo. That system is our enemy. But when you're inside, you look around. What do you see? Business people, teachers, lawyers, carpenters. The very minds of the people we are trying to save. But until we do, these people are still a part of that system, and that makes them our enemy.

A woman walks by, standing out from all the people in suits, as she is wearing a bright red dress, and bright red lipstick. Neo stares.

Morpheus : You have to understand, most of these people are not ready to be unplugged. And many of them are so inert, so hopelessly dependant on the system, that they will fight to protect it. Were you listening to me, Neo? Or were you looking at the woman in the red dress?

Neo : I was...

Morpheus : Look again..

Neo turns around, to see that the woman in the red dress has turned into an agent, and is pointing a gun at his head. Neo ducks, covering his head with his hands.

Morpheus : Freeze it.

6. Returning to The Matrix for the first time

They all walk out the room, leaving Switch and Apoc waiting for them to come back. As they head towards a black car, Cypher drops a cell phone into the bin and it begins to ring. They get into the car, and Morpheus begins to drive them to their destination. At a red light, he turns around to look at Neo, who is sitting in the back seat with Trinity.

Morpheus : Unbelievable....isn't it?

Neo looks out at the street they are driving down.

Neo : God...

Trinity turns to look at him

Trinity : What?

Neo points to a restaurant.

Neo : I used to eat there....really good noodles.

He stops to think about it

Neo : I have these memories from my life, none of them happened. What does that mean?

Trinity : That the Matrix cannot tell you who you are.



7. The Oracle

Neo looks around the room, and sees he is the only adult there. Most of the children's heads are shaved. Some are playing, others meditating, or practising their gift. Neo watches in amazement, as a little girl levitates wooden alphabet blocks. He turns around, and sees a skinny bald boy sitting on the floor, holding a spoon, which sways and twists as he bends it with his mind. Neo crosses over to him, and sits in front of him, interested. The boy looks at Neo as he picks up a spoon and tries to imitate the boy's actions. Despite his best efforts, Neo cannot make it bend.

Spoon Boy : Do not try and bend the spoon...that's impossible. Instead only try to realize the truth...

Neo : What truth?

Spoon Boy : There is no spoon.

Neo : There is no spoon?

Spoon Boy : Then you will see, it is not the spoon that bends, it is only yourself.

Friday, 3 June 2011

Are video games now more sophisticated than cinema?

Video games such as LA Noire have led to claims that games are overtaking films in terms of sophistication. But can they ever really go as deep as cinema?

The appearance of pioneering new adventure game LA Noire has reignited a debate among gamers and film lovers which has been bubbling under for years. Not least for Guardian columnist Charlie Brooker, who asserted last week that video games display an intelligence and imagination well beyond the majority of contemporary cinema. Gaming's huge commercial success, he argued, is "the equivalent of films of the intelligence and quality of 2001: A Space Odyssey and The Maltese Falcon not just being released to great fanfare in 2011, but actually going on to smash box office records."

It's likely the gaming community stood up and cheered this assessment when it appeared – that was certainly the sentiment expressed by a huge number of those who commented online. At the same time, film fans were moved to defend their passion for cinema. Many agree that the studios are spewing out too many knucklehead superhero movies, cliche-ridden genre pics and feeble-minded multi-sequels, but still firmly believe that cinema refreshes the parts that even the best games in the world can't reach.

Hollywood has long regarded itself as the billion-dollar big daddy of the image entertainment world. It has the glamour, the iconography, the big brands, the A-listers and lots of cold, hard cash. In 2010, the US box office was worth $10.6bn. But for a supposed subculture, the gaming industry is just as impressive a market player, if not more so – outshining the movie moguls with an estimated annual revenue of around $18.6bn in the US last year. The biggest hit of 2010, Call of Duty: Black Ops has already grossed more than $1bn for its publisher Activision – less than 10 films released in the last decade can claim the same. The gaming industry is no longer the snot-nosed little punk of the entertainment world – little wonder fans and creators alike are calling for serious critical recognition of the medium....

Click on the title to read more...

Thursday, 2 June 2011

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?

LA Noire and Portal 2 are video games that challenge the mind instead of the thumbs.


Do you remember the days when you used to be able to head out to the cinema safe in the knowledge that even if the film you wanted to see had sold out, there'd be something else worth watching? I'm talking about 10,000 years ago, obviously, because here's what's on at your local multiplex.


Screen one: a 3D CGI cartoon about a wisecracking badger with attitude you'd quite happily reverse a six-tonne tractor over. Screen two: a 3D superhero theme park ride that thinks it's King Lear. Screen three: a rom-com so formulaic you suspect it was created from a template on Moonpig.com. Screen four: The Very Hungry Caterpillar 3D. Screen five: all of the above, randomly intercut with one another because no one's paying attention anyway. Screen six: a lightshow for cattle. And so on.

About once a month there's a film actually worth bothering with: either something with a quirky sensibility and a modest budget, or the occasional decent blockbuster the studios have made by mistake. There seems to be something missing from cinema: big budget dramas with panache, aimed at an adult audience. Where are they? They migrated to television. And – don't snort with derision here – to video games....

Click on the title to find out more...

Tuesday, 5 April 2011

The Ethereal Mind - A2 Postmodern Media

The historian of broadcasting, David Hendy, explores the ways in which the electronic media have shaped the modern mind.

How did wireless conquer the world in the early years of the twentieth century, and how did a fascination with radio among scientists and writers unleash new ideas about the transmission of thought and the utopian potential of invisible forces?

Click on the links to listen to this 15 min programme...


http://www.bbc.co.uk/programmes/b00sq538

Friday, 1 April 2011

If you go and see one film this Easter make it...Source Code

With his debut movie Moon, Duncan Jones made a mighty leap; now with this superb follow-up, he has hit the ground sprinting. Source Code is a terrifically exciting and hugely enjoyable sci-fi thriller, written by Ben Ripley. For pure entertainment, there's nothing around to touch it.

Click on the title to read the full review from The Guardian...



Click here to read an interview with the director Duncan Jones...

AS Film Industry students - http://www.imdb.com/title/tt0945513/

A2 Postmodern Media students - http://www.enterthesourcecode.com/

Jake Gyllenhaal Recalls 'Debate' On 'Source Code' Set...click here to read an interview with the star...

Who made the film? Find out here...

Rousselet launches Vendome Pictures with $115m credit facility...

Longtime French producer Philippe Rousselet has formed Vendome Pictures to develop, produce and finance roughly 15 features over the next five years in the $10-40m range.

Vendome is backed by a $115m revolving credit facility funded by a consortium of banks led by CIT and RBS Greenwich Capital, a mezzanine facility funded by Newbridge Film Capital, and a group of private equity investors from the US and Europe including StudioCanal and Vendome Investments, a jointly owned vehicle owned by Rousselet and French TV host and Endemol France co-founder Arthur Essebag.

Studying the Film Industry and want to learn about the Marketing and Distribution? Click here...



Here's the review of Duncan Jones' debut film Moon from 2009...

The moon landing anniversary has been a time of nostalgia, for the glorious missions themselves and for the elegant, speculative and subversive sci-fi classics they inspired on screen in the next decade: 2001: A Space Odyssey, Solaris, Dark Star and Silent Running. Movie pundits now routinely affect to despise the all-consuming popular success of Star Wars in this context - but the cerebral, grownup strand of sci-fi was not destroyed. Click on the link above to read the rest...

And if you like the sound of that and liked the look of 'Source Code' why not try Danny Boyle's 2007 sci-fi film 'Sunshine'?
 
Here's Peter Bradshaw's review from The Guardian...
 



Enjoy.

Friday, 18 March 2011

SXSW film: The pros and cons of geek domination

South by Southwest's film festival shows that it is now fanboys and bloggers, rather than 'professional' critics, whom the industry likes to court. Catherine Shoard finds out why...

There are two rooms at the disposal of those reporting from South by Southwest (SXSW). Both have grey canvas walls and a watercooler, and are on the top floor of the Austin Convention Centre (think Kubrick does Comfort Inn). To enter the press suite you need to have been previously OKed by the press officer and to work for an approved media organisation. To gain access to the blogger lounge, all you need is your festival pass (anybody's, for a fee), and to register your email address. A blog is not a requirement.


So guess which one is light and spacious, with lush carpets and a fleet of iPads, a free bar, popcorn, hot snacks, live music and keynote speakers? And which one feels a bit like working inside a filing cabinet? The press suite does have complimentary coffee, a sporadic cheese platter and helpful staff. But there's little doubt which set of writers has been identified as the better bet to butter up.

Find out more by clicking on the headline...

Monday, 14 March 2011

Media Studies Glossary of Terms

Action match: for example, when a character or vehicle leaves the frame on the left, the same character enters the next shot on the right to maintain continuity.

Aerial shot: a view from directly overhead to afford a clear view – sometimes used to emphasize the spectacle. A crane shot is usually necessary to achieve this (sometimes called a bird’s eye shot)

Archetype: an often- repeated character type or representation which is instantly recognisable to an audience

Attitudes, beliefs and values: terms commonly used when discussing the audience for media products and the factors influencing the reception of media messages.

· Attitudes are the positions people adopt in relation to a particular issue, e.g. Being for or against foxhunting.

· Beliefs are deeply held views, e.g. A belief in the principle of human equality or a belief in God.

· Values represent the moral or ideological structure within which beliefs and attitudes are formed, e.g. Belief in Christianity or Islam.

· All these factors affect the reception of media texts. Research also focuses on the ways in which media content influences the formation, representation and reproduction of attitudes, beliefs and values.

Audience: key concept the groups or individuals targeted by producers as the intended consumers of media texts. Owing to the wide availability of media texts, the actual viewers, readers or listeners may not be those originally targeted.

· Audience studies are usually structured in terms of gender, age and social and cultural background, and are concerned with the circumstances in which media texts, are consumed and the nature and the consequences of this consumption.

· The identification of an audience is a vital ingredient for the successful production and marketing of and media text.

· Considerations of audience motivation and behaviour are at key focus of attention in both active and passive audience theories.

BCU (short for ‘big close up’): a close up camera shot, particularly of an actor’s face, showing prominent detail and facial expression as a means of creating intimacy and audience engagement with the thoughts and emotions of the character.

By-line: the use of the journalists name on a newspaper article or report.

· Not all articles are attributed to a particular journalist and a by-line is recognition of an author’s status.

Close up (and variations): close ups, including extreme, big and medium close ups, are used to draw the viewer closer and to involve them in what is happening; they also used to observe reactions and emotions, such is happiness, elation or tension. These shot often used to privilege the protagonist over other characters and position the audience with him or her.

Closed Text: and media text that is anchored in such a way as to restrict the number of ways in which it can be interpreted.

e.g. An image of diseased lungs with the caption ‘Smoking Kills’

Composition: the arrangement fee of visual elements within the frame, for clarity, balance or aesthetic judgement.

Connotation: a meaning attributable to an image beyond the obvious denotational level.

· Such meanings may be metaphorical, symbolic or culturally generated and will vary line with the cultural background and attitudes, beliefs and values of the individual viewing the material.

· e.g. An image of a red rose has connotations of New Labour, or England, or on a Valentine card can represent hot-blooded passion.

Continuity Editing: an editing style that aims to present the text in a linear and chronological manner to emphasize the real-time movement of the narrative and to create a sense of realism for the viewer by giving the impression of continuous filming.

· Continuity editing creates a narrative that approximates to the real experience of moving through time, even though screen time usually covers a much longer period. Audiences feel comfortable with a linear progression that reflects their everyday experience.

· TIP the term ‘continuity’ also applies to the avoidance of errors in sequence or content, as when elements present in one scene are missing or altered in the next e.g. Gladiator (Ridley Scott, 2000), in which Maximus the gladiator turns horse with his sword in his right hand in one scene and emerges from the turn with a sword in his left hand.

Conventions: the expected ingredients in a particular type of media text.

Convergence: the coming together of new media Technologies.

· e.g. Television is now digital and interactive, with the potential for 1000 channels and with technology available to download and store programmes; television can also be used for banking and shopping; Internet web cams allow for visual interaction between users; music can be downloaded and burnt onto CDs and mobile phones can take and send pictures and access the Internet.

Copy: the written content of a newspaper or magazine as submitted to the editor for inclusion in a finished product.

Crab Shot: a type of shot which involves the camera being placed in a confined space.

· e.g. A shot taken from inside a cupboard is the subject opens the cupboard door.

Crane Shot: a type of shot in which a camera is positioned on a specially designed crane, which can be raised and lowered and will.

· A crane shot is a high-angle shot but the versatility of the equipment allows a director to start a shot from a high-angle and then swoop down toward the subject at ground level.

Crosscut: a type of moving image edit that involves a series of cutaways and cut backs from one sequence of narrative action to another taking place simultaneously.

· e.g. The closing scenes of The Godfather III (Francis Ford Coppola, 1990) involve cutting between five parallel-action narrative sequences, including a stage opera which provides the musical backdrop to the whole scene. The result is to raise the level of dramatic intensity and tension.

Cutaway: a brief shot that momentarily interrupts the main action of a film by showing a related action, object or person, not necessarily part of the main scene, before cutting back to the original shot.

· Often filmed from the point of view of one of the characters, a cutaway provides visual relief, eases transition from one shot to another, breaks up a sequence and provide information on or hints at impending changes. Reaction shots are usually edited as cutaways. See crosscut.

Deep Focus: a camera technique that allows objects both near and far from the camera to be in focus at the same time.

Demographics: information concerning the social status, class, gender and age of the population.

· Audience profiles use demographic information, the best-known system being the ABC1 scale.

Denotation: the first and simplest level of meaning of an image.

· e.g. A picture of a rose represents the rose flower and reminds the viewer of the real thing.

Dialogue: that which is spoken by actors/presenters.

Diegesis: the story-line or narrative which includes the whole fictional world created by a media text.

Diegetic Sound: sound generated within a film narrative.

· Non-Diegetic sound is outside the narrative such as an orchestra playing rousing music during a battle scene.

· e.g. The sound of traffic in a scene involving a road.

Dissolve: a type of moving image editing where one image slowly dissolves into another.

Dominant Ideology: the belief system that serves the interests of the dominant ruling elite within a society, generally accepted as common sense by the majority and reproduced in mainstream media texts.

· Dominant ideology establishes a hegemonic position in society which is reinforced by media representations and is consequently difficult to challenge.

· The term derives from a Marxist theory and is addressed in detail in the work of Gramsci, Althusser and Hall.

Effects: for the idea that the media have influence over people and can play a role in changing their behaviour. The suggestion that people’s behaviour is influenced or altered (either directly or indirectly) as a result of exposure to media is described in terms of ‘media effects’

Ellipsis: the removal or shortening of elements of a narrative to speed up the action.

Empathy: the ability to share the emotions or point of view of a group or individual.

· Empathy involves recognizing shared experience rather than sympathising from a detached position.

· Human interest journalism, feature writing and reality television often involve emotionally identifying the reader/writer with the subject, with the intention of thereby sustaining audience interest.

Encode: the process of constructing the media message in a form suitable for transmission to a receiver or target audience.

Encoding/Decoding Model: model devised by Stuart Hall to explore the ways in which the meanings of media texts can vary in line with their circumstances of production and consumption.

Enigma Code: a narrative structure that involves the creation of riddles or problems to be solved by the resolution.

· Suspense and horror genres use enigma to retain the attention of an audience.

Establishing shot: the shot (usually wide or long), often used at the start of a programme or film, a new section of a programme or at the start of a new scene to establish the relationship between the set/location and the characters and to show the whole view.

Eyeline Match: a type of editing that maintains the eyeline or level when cutting from a character to what’s the character sees.

· The effect of the edit is to create a sense that what the camera sees is what the character sees.

Fade: a type of moving image editing where the image gradually fades and disappears, leaving a white or black screen.

Flashback: a scene in a film which disrupts the chronological narrative by going backward in time to recall past events.

Framing: the process of selecting what is to be framed by a particular film shot, for example, characters, setting and iconography.

· Across a scene, framing determines how the action is perceived by the audience. It includes such elements as background detail, lighting source and the emphasis given to specific characters within a shot.

· Framing can determine how the audience perceives character relations in terms of dominance and submission and the weighting given to each character. For example, a foregrounded character can be seen as dominant where is a character in the background appears less important.

Gender: psychological and cultural aspects of behaviour associated with masculinity and femininity, acquired through social socialization, in accordance with the expectations of a particular society.

· Representations of gender increasingly challenged traditional concepts of masculinity and femininity.

· Girl power, launched as a marketing device for the Spice Girls in the early 1990s, created new role models have a certain young women, rejecting the traditional passive female role.

· Traditional masculine trades of violent aggression, sexual promiscuity and high levels of alcohol consumption are increasingly represented without gender distinction, and female representations in film made challenge or subverted traditional femininity and female roles e.g.Kill Bill: Vol. 1 and Kill Bill Vol. 2 (Quentin Tarantino 2003, 2004) and Tomb Raider (Simon West, 2001)

· Masculinity is represented increasingly as soft or ambivalent. Men can outcry, show affection for babies and talk about their feelings openly, or characteristics traditionally associated with femininity. Males are also shown as uncertain about their gender identity, e.g. Fight Club (David Fincher, 1999)

Gendered Consumption: the way that gender affects our consumption of media texts.

· Ann Gray suggested (1992) that women prefer open-ended narratives, such as soap operas, whereas men preferred closed narratives with a clear resolution, for example, police dramas. The concept of (women’s fiction) (Christine Geraghty, 1991) involves identifying characteristics and media texts that appeal to women.

· e.g. Soap operas attracting large female audiences have strong female leads, deal with personal relationships in the domestic sphere and contain an element of escapism.

Genre: key concept a category of media products classed as being similar in form and type.

· Film, magazine, newspaper and television are all media genres. Types of film, magazine, newspaper and television programme are also genres. Westerns and musicals are filmed genres, lifestyle magazines are a magazine genre, tabloids and broadsheets a newspaper genres, situation comedies, crime dramas and soap operas a television genres.

· Genres operate alongside narrative constructions in line with the audience expectations, for example, magazines of a particular genre are expected to contain a specific kind of narrative discourse.

· Genres can be further divided into subgenres.

Genre Theory: an explanation of the role played by genre in differentiating media texts and aligning audiences.

· Genre theorists consider the relationship between audiences, media texts and media producers and the ways in which genres, particularly in film, can be used by producers to target specific audience groups, with predictable expectations of audience numbers and responses.

· e.g. In explaining their appeal to audiences, Richard Dyer (1973) argues that the genres a pleasurable because they offer escapist fantasies into fictional worlds which remove the boredom and pressures of reality. He sees these worlds as utopian, offering the audience abundance, energy, excitement, spontaneity and community-none of which are present in their everyday lives.

Head-On Shot: for a type of shot in which the action comes directly toward the camera.

· Head-On shots are often used in war or action movies to enhance the sense of involvement and excitement of the audience, for example, charging cavalry may be directed at the camera.

· e.g. Waterloo (Sergei Bondachuk, 1970)

High angle: to provide a view from above the subject(s), often making the subject look vulnerable, isolated or powerless. This is sometimes combined with a crane shot into a closer shot of the subject(s).

Hybrid: a cross between one film genre and another.

· E.g. From Dusk till Dawn (Robert Rodriguez, 1996) starts as a crime drama and becomes a vampire movie.

Icon: a sign resembling the thing in represents.

· An icon can also be an image representative of an ideology or religion. Icons were originally religious paintings of Christ and the Virgin Mary and treated as sacred objects.

· E.g. A photograph.

· TIP of a public figure who, having achieved the ultimate in a particular field, has become the focus of mass adoration is also called on icon, e.g. Pop icons such as Kylie Minogue or Madonna.

Iconography: the distinguishing elements, in terms of props and visual details, which characterise a genre.

· Genres are said to be recognisable through their characteristic iconography.

· E.g. The iconography of gangster films include smart suits, guns and fast cars, while Westerns have horses, dozen locations, clapboard houses and men in hats.

Ideology: key concept of a set of attitudes, beliefs and values held in common by a group of people and culturally reproduced within that community to sustain its particular way of life.

· Ideologies can be described as dominant, subservience, or opposition all depending on their status within a society.

· E.g. Capitalism, Communism, Christianity and Islam.

· TIP Ideology is present in all media texts. You can explore it by assessing the attitudes, beliefs and values within the text and the assumptions made about what the viewer or reader thinks and feels.

Incidental music: the use of music to punctuate for a specific events or action, or to provide a sound background.

Independent: a media organisation or activity that is not connected to a major company.

Institution: key concept any of the organisations responsible for the production, marketing, distribution or regulation of media texts.

· Institutions are business and social structures that produce media texts and regulates and structure media activities. If they are collectives within which individuals are encouraged to work toward a common goal and to develop working practices based on assumptions about the aims and ethos of the institution. Institutions assumed shared values of all employees and have a status and power relationships with other institutions and the wider public.

· E.g. BBC, Sky, CNN, British Board of Film Classification.

Intertextuality: the practice of deliberately including references to one text in the narrative of another, either as homage to the text referred to or as a device intended to engage the interest of the audience by appealing to their prior knowledge and experience of media texts.

· Intertextuality can generate levels of meaning for the viewer and anchors a current text within texts of similar or related genre.

· For example, Kill Bill Vol. 1 (Quentin Tarantino, 2003) makes many references to Westerns, gangster and Japanese Samurai films.

Jump cut: increasingly used in TV adverts, the jump cut occurs when two shots are shot from approximately the same position, and one immediately follows another when the text is edited. It appears to the audience that part of the action is missing. The jump cut can be used to create excitement and tension.

Key Concept: any of the core concepts on which a media studies programme focuses, specifically audience, genre, ideology, institutions, language, narrative and representation.

· These key concepts provide a systematic structure for the study of the media and media products and provide terms of reference in any media assignment or project. Any analysis of the media topic should be related to the key concepts where appropriate.

Language key concepts: the particular codes used within different media to convey messages to audiences.

· This includes the content, theme and purpose of a print-based text, its layout and design, the use of written language and of photography and illustration.

· With the moving image, language involves iconography, mise en scene, use of lighting, colour, editing and montage techniques.

· Visual language involves selection and construction from paradigms to produce syntagm’s e.g. a poster, photograph or film.

Linear Narrative: a sequential narrative with a beginning, a middle and an end-in that order.

· Linear narratives provide a straightforward, sequential representation of events leading to a single resolution. As such, easily accessible to audiences and are the dominant form in mainstream media representations.

· TIP Linear narrative are increasingly challenged by the non- linear, which is more reflective the random experiences of life and the complexity involved in the viewers construction of meaning, e.g. Lost Highway (David Lynch, 1997).

Long Shot: a distance shot where the camera is a long way from the subjects being filmed.

· A long shot can be effective as an establishing shot that sets the scene for the action and roles in the viewer.

· E.g. The opening of Hitchcock’s Psycho (1960) is a long shot panning across a city. This slowly transforms into a zoom through the window of a hotel room, then to an internal shot of the room and its occupants.

Long take: each time a shot is recorded it is called a take. A long take is one that is allowed to remain for a long duration before it is cut.

Low-Angle Shot: a shot where the camera approaches a subject from below eye level.

· A Low-Angle shot can emphasize the size of the object being filmed and add to a point of view perspective.

· E.g. In a Tom and Jerry cartoon, the mouse’s Low-Angle view of the cat presents the cat as a towering, threatening monster.

Male Gaze: term used by Laura Mulvey in her essay ‘Visual Pleasures and Narrative Cinema’ (1975) to describe what she saw as the male point of view adopted by the camera for the benefit of an assumed male audience.

· Mulvey view the practice of the camera lingering on women’s bodies as evidence that women were being viewed as sex objects for the gratification of men. She argued that the central active characters in films are male and that the male audience identifies with them in their viewing of the passive females. Women in the audience are also positioned by the narrative to identify with the male gaze and see the world through male eyes.

· Mulvey’s essay was hugely influential in the development of feminist film studies.

· TIP Mulvey’s approach owes much to Freudian psychology. The arguments can be challenged by simply pointing out that not all central heroic characters in films are male. Also, Mulvey denies the existence of a ‘female gaze’, which has enjoyed physically attractive men in films from the earliest days of cinema, with stars ranging from Rudolph Valentino to Brad Pitt. Lastly, changes in the representation of women have resulted in fundamental challenges to stereotypical gender roles since Mulvey’s essay was written e.g. Kill Bill Vol. 2 (Quentin Tarantino, 2004)

Master Shot: a camera shot used at the beginning of a sequence to establish the component elements and relationships in such a way as to allow the audience to make sense of the action follows.

Media language: an umbrella term that describes the ways in which audiences read media texts through understanding formal and conventional structures (for example, the grammar of film editing). Media literacy describes our ability to read and write in this extended sense of language.

Mediation: the means by which, through the use of representation, a media organisation and its employees stand between an event and the public’s perception of that event.

· Mediation involves the process of constructing, interpreting and editing material in accordance with the requirements of the chosen medium of communication.

· TIP It is useful to remember the term indicates other media change events by reporting and representing them.

mise en scene (French for ‘put in the picture/scene): the arrangement by a filmmaker of everything that is to be included in a shot or frame.

· This includes settings, props, decor, lighting, actors, characters, positioning and all other technical elements which contribute to the look of the scene and create its distinctive quality and unity.

Mode of Address: in narrative studies, the way in which media texts talk to an audience.

· In audiovisual texts, this can be in the form of a voiceover where an unseen narrator addresses the audience. The narrator could be one of the texts characters and provide insight into what occurs on screen us.

· In film noir, the private detective’s voice often provides a running commentary on the action, from his perspective.

· TIP fans of the cult movie Blade Runner (Ridley Scott, 1982) dispute which of the two versions of the film, one with lead character Deckard’s (Harrison Ford) off-screen narration and one without, is the most successful.

Multi media: the text created in a variety of media.

Narrative: key concept the storyline and structure of a media text.

· Narratives all stories helped to shape and explain all aspects of our lives from earliest infancy. They are part of the ways in which we make sense of the world and provide reassurance in the face of the dangers and contradictions of everyday experience.

· Narratives are structured within genres, which provide frameworks of expectation, predictability and outcome.

Narrative Theory: a type of thinking that seeks to explain narrative structures and their relationship to wider cultural and genre-related factors.

· Narrative theorists seek to deconstruct narratives in order to identify their common characteristics and component elements, e.g. Todorov, Levi-Strauss, Barthes, Propp.

Negotiated Reading: a reading of a text which assumes that no absolute meaning exists and that meaning is generated and negotiated by what the reader brings to the text in terms of attitudes, values, beliefs and experience.

· The term is part of Stuart Hall’s encoding/decoding model along with dominant and oppositional readings.

· TIP a negotiated reading emphasises the position of the subject or audience member.

Niche Marketing: the targeting of a small but significant group of consumers with a media product directed specifically at their interests.

· E.g. Living France magazine is directed at people who have a specific interest in the French way of life, in holidaying in France and who may have a second home there.

Not crossing the line: see 180-degree rule.

180° rule (also known as ‘not crossing the line’): the filmmaking role of placing the camera in a 180° relationship with the filmed subject to ensure narrative continuity.

Oppositional Reading: a reading of a media text that rejects the ideological positioning and apparent meaning intended by the producers of the text and substitutes a radical alternative.

Pan: camera action involving gently moving the camera 180°across the subject matter in a horizontal plane.

Parallel Action: the narrative technique of showing two or more scenes happening at the same time by cutting between them.

· E.g. The closing scenes of The Godfather Part III (Francis Ford Coppola, 1990)

Parody: the imitation of one media text by another for comic effect.

· E.g. Blazing Saddles (Mel Brooks, 1974) parodies all the iconographic, narrative and character features of the Western genre; scary movie (Keenan Ivory Wayans, 2000) parodies the horror genre.

Pastiche: a media text made up of pieces from other texts or of imitations of other styles.

· The term is often used to describe an unoriginal, derivative text that it can be used positively if the pastiche involves a deliberate homage to other works.

Patriarchy: male domination of the political, cultural and socioeconomic system.

· Under patriarchy, male perspectives and male achievements are valued and rewarded at the expense of the female. Female contributions to society are ignored and women are culturally and economically invisible, being defined solely by the relation to men.

· Patriarchy is an important assumption behind some feminist film criticism, which sees the male domination of film discourse is evidenced in the male gaze.

Pleasure: a motivating factor in the consumption of media texts.

· Pleasure has often been ignored by researchers seeking to explain the motivation of audiences that is reflected in the uses and gratification theory and is an increasing feature of the appeal media products have in a hedonistic, self-gratifying and consumption-orientated cultural environment.

Plot: those elements of a media text that convey information about the narrative.

· Plot information includes character detail and behaviour and explanations of the course of events through time.

Point-of-View Shot (POV): a camera shot taken from the position of the subjects, used to enhance a sense of realism and audience involvement in the action.

Pop Culture: text which are consumed by a wide range of people, as opposed to a smaller group that is seen as an elite; they tend to be described as ‘popular’ and this implies a lesser cultural status or value.

Positioning: the locating of a media product in a marketplace with regard to audience and socio economic, political and cultural factors.

· Five television was position to aim at a ‘modern mainstream’ young audience and this was reflected in its presentation of news programmes and its choice of presenters.

· The Daily Express newspaper has recently shifted its political positioning away from New Labour in order to adopt a stance more critical of government

Post Production: the editing stage, where material is manipulated using software and transformed into a finished media product.

Primary Research: research undertaken through direct interview with a source or by direct access to original, unmediated documents or images.

Protagonist: the leading character in the text.

Reaction Shot (also known as ‘nodding shot’): the shot devised for an interview between two people, usually showing an interviewer responding to the interviewee’s answers by nodding or reacting in some way.

Realism: a film and television style that attempts to represent the real world.

· Concepts of realism are governed by recognisable codes and conventions which change over time. Black and white newsreel images of the 1930s and World War Two carried strong messages and, as filmed ‘reality’, define a period in which they were constructed. Rare colour footage of the same period shocks the viewer with its sense of immediacy and newness, making the events in fresh and the passing just like the present.

· In the film Schindler’s List (1993), Spielberg chose classic monochrome film and a 1930s/1940s treatment style to replicate the ‘realism’ of newsreels he remembered from his youth. The only colour image is of a young girl in red, a symbolic victim representing the whole holocaust.

· TIP Remember that film images are never ‘real’, they are only ever representations of the real.

Reception Theory: an active audience theory which sees the audience as being actively engaged in the interpretation of media texts rather than as passive consumers.

· Audiences decodes media texts in ways that relate to the social and cultural circumstances and individual experience. Reception theory uses qualitative and ethnographic methods such as group interviews and participant observation.

· In Morley’s 1980 Nationwide study (Nationwide was an evening news programme) he found that an audience’s response to media texts was influenced by family, class and educational factors. He showed the different groups interpreted the same texts in different ways depending on their background and level of involvement with the subject matter. For example, a group of management trainees saw the programmes items on trade unions as being biased towards the unions, whereas a group of workers saw the same items as being anti-union.

· Morley’s approach is important because it combines semiological and sociological approaches. Semiological study involves the idea of directed preferred readings of media texts, while sociological study is concerned with how age, sex, race, class, gender, sexuality and disability may determine the reading of a text.

· The approach is also known as audience studies or new audience research and in the 1990s was associated with the work of David Buckingham. His research concludes that even by the age of seven children have become skilled readers of media texts and a able to interpret, challenge and reject media messages, including advertising.

· TIP this research can be used to challenge effects theory models which argued that audiences, particularly children, are affected negatively by media content.

Representation: key concept of the process whereby the media construct versions of people, places and events in images, words or sound for transmission through media texts to an audience.

· Representations provide models of how we see gender, social groups, individuals and aspects of the world we all inhabit. They are ideological in that they are constructed within a framework of values and beliefs. Representations are therefore mediated for and reflect the value systems of their sources. No representation is ever real, only a version of the real.

· The representations are part of cultural mythology and reflect deep-seated values and beliefs e.g. Of such places as the north of England, Scotland and America.

· TIP representation is the key to many media debates and is usually described as being positive or negative, depending on the view of the group being represented. Achieving positive representations (versions of themselves that they agree with and approve of) has been a goal of minority groups who have criticised the perceived negativity of media stereotypes, e.g. homosexuals, ethnic minorities, religious minorities, disability groups and women.

Scheduling: the strategic positioning of media texts within broadcasting time. Digital television is increasingly disrupting this approach, since viewers can choose more easily than before when to watch.

Semiology (also known as ‘semiotics’): the study of signs.

· Semiological provides a system for deconstructing and analysing visual and moving images and for explaining the wider cultural choice and combination patterns that generate cultural meaning.

· It assumes that all communication codes are arbitrary and that there is no logical reason why we use a particular sign. Meaning is seen as deriving from the creator of the sign, the reader of the sign and the nature of the sign itself.

Sexism: representations that discriminate on the basis of sex, especially against women, which is seen to derive from an sustain patriarchy.

· Some feminists would see any media representation of women confirmed a stereotype as sexist, for example, the display of women’s bodies as sex objects in ‘Lads Mags’ for the entertainment of men.

· TIP in a post feminist environment, challenges are launched at representations of men that showed them as sex objects or as being humiliated at the hands of women.

Slow motion: used in the editing process to slow down the action for emotional or comic effect.

Sign: a term to describe the combination of the signifier and the signified, where the signifier is the physical object and the signified is the mental concept or meaning that the signifier conveys.

· A photograph of a rose makes the viewer think of the flower

· There are different categories of the sign to explain the relationship with what is described as their object.

Signifier: the physical object used to represent a mental concept.

· E.g. The word ‘tree’ represents the physical object, the tree, as an idea in the mind of the reader. The Eiffel Tower signifies, or represents, the idea of Paris.

Soap Opera: a continuous, episodic serial on radio or television based on community life.

· Originating from the U.S. radio series of the 1930s that was sponsored by soap powder company, ‘soaps’ have grown to become one of the most popular television forms worldwide.

· Extensive studies have been done on the nature of soap operas, including the use of realism or fantasy, character representation, audience appeal and scriptwriting techniques. They are seen as addictive by many viewers, but the pressure of sustaining storylines can render scraps and characters increasingly unrealistic.

· In Britain, soaps guarantee a regular audience and are increasingly used for this purpose by rival television channels. For example, Hollyoaks expanded from twice weekly showings to being scheduled five nights a week to help secure an early evening audience.

· TIP not all soap operas are launch successfully. The BBC lost large sums of money with a failed soap opera called El Dorado (1992-3) based in the fictional Spanish holiday resort of Los Barcos.

Social Realism: the representation of characters and issues in film and television drama in such a way as to race serious underlying social and political issues.

· Social realism involves a drama-documentary treatment in the sense that, while the characters may be fictional, the contexts and circumstances in which they are placed represent social realities.

· The films are usually shot in a naturalistic way, avoiding the use of sophisticated editing and treatments and sometimes giving the impression that the camera is simply recording events as they take place. There is often little use of non-diegetic sound.

· E.g. The films of British director Ken Loach, KES (1970) and Sweet Sixteen (2002)

Soft focus: in images, the use of a special lens or filter to create a hazy light around the subject.

· Soft focus shots are associated with the romantic or sentimental treatment of subject matter.

Sound Effects: enhanced sound added to a film or television programme during post production.

· Sound effects are designed to complement the visual content of a film and heightened the audience’s experience.

· In horror or gangster films, melons slashed with knives are often used to represent the sound of a body being stabbed.

Stereotype: the social classification of a group of people by identifying common characteristics and universally applying them in an often oversimplified and generalised way, such that the classification represents value judgements and assumptions about the group concerned.

· E.g. The ‘dumb’ blonde, the ‘mean’ Scotsman.

Subjective Shot: a type of shot in which the camera is positioned as if looking at the world through the subject’s eyes.

· E.g. The opening title sequence of Taxi Driver (Martin Scorsese, 1976) shows the world through the eyes of driver Travis Bickle (Robert De Niro) as he views the streets through the rain on his windscreen. The image is blurred and distorted, as is his view of the world.

Superimpose: the appearance of writing/symbols or images on top of an image so that both are visible at once, increasing the amount of information the viewer has in one shot.

Suspense: in the film and television audience, the creation of a feeling of tension and anticipation.

· The suspense involves information concerning characters or outcomes of a film being concealed from an audience to generate feelings of excitement and surprise.

Target Audience: the intended audience for a media product.

· When producing a media text for mass consumption, identification of the target audience is essential so the media institutions can assess the likely response to the product and the investment risks involved.

· The BlockBuster movie titanic (James Cameron, 1997) was carefully crafted to appeal to a range of audiences, with its generic mixture of disaster movie, historical reconstruction, action movie and romance. To this was added a hit single theme song by Celine Dion. In spite of costing $200 million to produce, it grossed$1 billion at the box office, a record at the time.

· TIP the target audience is not always the actual audience for a text, e.g. children under the age of 15 watching a 15 or 18 rated film when their parents are at.

Text: any constructed media product or piece of communication, whether print or audio visual, which can be analysed and deconstructed.

Theme: the key passage of music link to the subject matter/style of the film or programme which helps to create the mood.

Three Point Lighting: a lighting technique involving actors being lit from three points: A main source (or key light), the source filling shadows (filler light) and a source backlighting the actors (back light)

Tilt: a camera movement that involves moving the camera vertically up and down from a fixed position.

Tracking Shot: a camera shot in which the camera moves along rails to follow the subject.

· When the rails are replaced by a moving platform on wheels, the shot is called the dolly shot.

Two shot: of two people, usually a medium close up or medium shot. The shot shows the spatial relationship of the two people, who are often in conversation. This is commonly used in TV soaps.

Uses and Gratification Theory: an active audience theory that focuses on ‘what people do with the media’ rather than what the media does to people, arguing that audiences are free to pick and choose from a wide range of media products to satisfy their own needs.

· Individuals may seek: diversion in the form of escape from reality, the emotional release or pleasure; personal relationships through companionship and sociability, using knowledge of television characters to interact with others; personal identity and a sense of self through identifying as members of a particular audience; surveillance through finding out about the world and the events that affect them.

· TIP although useful as an active theory, it assumes that audience needs are identified are met by the media and underestimates the media’s role in generating those needs in the first place.

Voice over: the use of a voice, over images, perhaps as an introduction, a linking narrative device for or to comment on action. Often used in documentary.

Verisimilitude: seeming to be like or to be connected to the real.

· The term is important in many media genres because it determines the level of audience engagement and willingness to engage in suspension of disbelief.

· TIP contemporary war films need to convey a sense of verisimilitude to be credible. Reconstructions of Second World War battle scenes, with special effects bullets flying around the heads of the actors, are now seen as more real than newsreel footage of the actual events, e.g. Saving Private Ryan (Steven Spielberg, 1998)

Vertical Integration: the merger or takeover of companies operating at different stages of the production/distribution process.

· Total vertical integration gives a company control of a product from raw materials to distribution.

· E.g. In media Industries, the takeover by newspaper owner of the distribution service and retail outlets such as newsagents would be vertical integration.

Vox-pop: ‘voice of the people’ – the gathering of opinion on a topic from ordinary people representing a cross-section of a community.

Whip/swish Pan: a very fast pan between two or more characters all points of interest. He gives the impression camera has been ‘surprised’ by activity and is used in the place of a more conventional cu or shot/reverse shot.

Wide shot: this can be used as an establishing shot of a set or location or to show a large crowd of people. They can also emphasize the isolation of a single figure.

Wipe: a moving image editing technique that involves one image wiping another off the screen.

Zoom/Reverse Zoom: the adjustment of the camera lens to allow the operator progressively to move in close off or to pull away from the subject.